Via Digg comes an Infoworld article on the Australian LinuxWorld site (whew) regarding Apple’s retreat from OpenDarwin, its highest-profile open source initiative. The article claims that Apple was actually never all that cooperative with the open source movement. Perhaps they didn’t need to be for Darwin, but while the Mac version of Firefox is excellent, it’s a shame that there isn’t a full implementation of OpenOffice 2.0 for the platform yet.
It’s unclear why Apple open sourced Darwin; the InfoWorld article likely accurately describes it as “an experiment” even though NeXT engineers had plenty of BSD and Intel experience. Apple had issues with hackers trying to get the Intel version of Mac OS X running on non-Apple hardware, something that hasn’t become much of an issue since the OS started shipping there and may now be moot in light of Boot Camp and Parallels, so perhaps that led them to withdraw.
So, maybe the retreat from open source is “new,” but Apple’s embrace of proprietary design certainly tracks back to the company’s roots. Apple has little to fear regarding this:
Of course, there is a certain amount of hubris associated with such a top-down approach. It means that all the risk is placed squarely on Apple’s own shoulders. If the judgment of Steve Jobs and his lieutenants remains sound, Apple will doubtless continue its string of successes. If not, they will have no one but themselves to blame.
Or, to paraphrase Guy Kawasaki in a recent interview regarding Apple, the key to its success is hoping that Steve Jobs continues to think up great products. So far, his track record is pretty darn good.
One of my pet fascinations over the past few years has been wondering why there are no “real” MP3 alarm clocks. With portable MP3 CD players available for about $25, you’d think that some company would offer such capability in a clock radio but, alas, such a product is difficult to find below the prices of expensive and bulky table radios. Besides, we don’t need half a gig’s worth of digital music in our alarm clocks anyway, much less iPod docks. Playlist support would be nice, though; geeks culd create sleep and wake mixes.
Philips almost got it right with the Shoqbox but it just wasn’t a great alarm clock and wasn’t priced like one, either, and the same applies to the iRiver Clix Cradle. Well, Americans may not be able to get something small with a decent snooze features, but it looks like our UK brethren can. The aptly named MP3 alarm clock has a simple smart design and even boasts an SD slot for about $60. How does it sound? Who cares? The sleepy U.S. clock radio market — which now feebly markets aux in jacks as “MP3 line in” — could use such a product.
I indulge those who note that software drives the videogame industry — and it would certainly have been damaging to E3 if, say, EA and Activision pulled out of the conference — but the hardware oligopoly of Sony, Microsoft and Nintendo deciding to pull out of the show is what really killed the major event. Next Generation’s analysis is guilty of the same kind of exaggeration that killed the conference itself; the list could stop at the second reason. Next Generation should also be careful to avoid any schadenfreude as its history has also been marked by a significant collapse and attempt to rise from the ashes.
In other coverage, News.com buys the association’s line and says that the 2007 show will likely be an invitation-only affair (let’s hope not) while Penny Arcade looks at the more emotional side of E3’s “evolution” in ESA’s euphemism, and a comic is worth a thousand words.
Of many major tech events from the ’90s that have faded away — Comdex, PC Expo, summer Macworld and now E3 — one most wonder if another is on the chopping block. CES continues to grow out of control, but it would require a much stronger coordinated effort to bring down that show — Sony, Panasonic, Toshiba, Philips, Samsung and LG would all have to walk, and yet you’d still have big booths from many other exhibitors including HP, DirecTV, Creative, Intel and Microsoft — not that my feet would mind seeing CES scaled back a bit, or at least having its growth slow. CEA has just done a better job of diversifying the exhibitor base.
Much like digital cameras have, in the opinion of some, now reached beyond the quality of their forebears, Slim Devices — a pioneer of the audio-focused digital media receiver — is attempting to surpass the finest of compact disc players with the Transporter. At nearly $2,000, the “no compromises” receiver is the first component rack form factor since Turtle Beach’s once best-in-class but now discontinued AudioTron. (Slim Devices has bought the Google AdWord “AudioTron.”) My favorite feature, at least on paper, is its “clever knob,” which sounds a bit like a British schoolboy insult.
It’s good to see nimble Slim Devices continuing to innovate now that the category has attracted the likes of Sony and its CPF-IX001 2.1 wireless streaming system. The Wi-Fi streamer lacks the expansive display of the Squeezebox, but integrates some powerful compact speakers. There’s also low-end competition from Philips’ SLA 5520, its’ $99 digital audio adapter.
With the Zune announcement today came much speculation that the company that used to be known for powering other company’s devices is working on a portable game system. This would likely be somethng at least as robust as the PSP, the weakest link of which is the UMD distribution system. With Bill Gates having decried physical distribution, now would be an ideal opportunity to distribute games the way Zune would distribute other forms of media. Such a radical move would cause retailer revolt, but it could also pave the way for a much sleeker portable gaming system that offered a great user experience in terms of the flexibility to carry along a wide variety of games in flash or a an entire catalog on a hard disk.
Microsoft officially announced Zune today and, despite some assurance that Playsforsure will continue — the message to its hardware partners couldn’t be more negative: do as I do, not as I say. I can only imagine what implications this may have on other Microsoft platforms. What if Microsoft isn’t satisfied with its smart phone market share? Will it provide its own? And Napster and the like won’t be the only ones feeling the heat of competition. What about MSN Music? Does it support the home team or the new castoffs?
In any case, in addition to the dubious headline-grabbing strategy of buying out the music purchases of iTMS customers, Microsoft is going after two areas where Apple has not pushed forward -Wi-Fi and recommendations. Yes, the iTunes Music Store has a variety of ways to discover music, such as iMixes and it’s “Just for you” recommendation engine, but the sum of it isn’t as effective as the recommendation engine on even, say, Yahoo! Music. I’m a bit skeptical of community recommendations like the kind Microsoft is promising, but they’re more effective if they’re explicit rather than implicit.
As a way of transferring music, Wi-Fi has some convenience advantages, but the intereting application comes from music sharing. The nut here is that the users will have to have music subscriptions — still a tough sell — for this to be effective.
ClearPlay CEO Bill Aho has written an informative open letter on why his company survived copyright infringement scrutiny for cleaning up the naughty bits of DVDs while DVD redistributors Clean Flicks and Clear Pictures did not. I am not a copyright attorney, but while I’m generally aligned with most CEA initiatives in terms of protecting innovation at the risk of copyright infringement, the argument that the DVD distributors produced derivative works gels with common sense.
Make no mistake. Microsoft can do hardware right, and its list of PC hardware innovations and successes is long if imperfect. (CNet has a surface-skimming retrospective that includes the fictional iLoo, a subject of some elaborate toilet humor. It should be noted, though, that MSN TV actually uses RCA-branded hardware.)
There’s also no disputing that there’s room for innovation in the portable media player market, but it sure doesn’t sound as if the company has anything up its sleeve dramatically more compelling than what its partners have developed, or the iPod for that matter. Count me among those who think this will do more to hurt Microsoft’s hardware partners than Apple. And Microsoft would have to cap the alleged reimbursement on songs purchased through iTunes. For heavy iTunes users, such compensation could certainly exceed the price of the player. My colleague is more sanguine.
The best thing Microsoft could do with its player would be to introduce a slew of accessories that no other Playsforsure device has been able to muster because none have reached critical mass — speaker docks, car chargers and integration kits and the like. Microsoft’s hardware partners have been talking about the need for a dock connector to compete with Apple’s for a long time and are apparently working with CEA to make it happen, but such a standard has still not surfaced. Microsoft could jump start that with its own player.
There’s anothing thing it could do that might make a difference — advertise it on television a lot.
Samsung’s new NV line is easily the most serious attempt by the consumer electronics giant to crack the crowded space atop the digital camera market share heap, but it may be “too much too late.” The NV7, at roughly $450, is a technology tour de force, featuring 7 MP resolution, 7x optical zoom, requisite German optical partner lens and multiple image stabilization techniques all in a package well under an inch thick. It also has a new user interface.
The NV3 seems less interesting with a more standard 3x optical zoon and a more gimmicky integrated media player.
It will be very interesting to see how the digital photography review sites rate these.
A recent Gamasutra feature discusses how GameWorks, the arcade chain that Sega acquired from Vulcan Ventures, will be developed by its new owner Sega. Arcades have been hit hard as each successive generation of home consoles has surpassed the graphics of most of the machines in these once hallowed halls. Among Sega’s remedies are adding sports bars and grills, which sounds similar to the Dave & Buster’s concept, and group sales.
At least the former seems to have potential, although it’s no guarantee. Dave & Buster’s purchased its rival Jillian’s mall assets out of bankruptcy in late 2004. Arcade games make more sense these days as a differentiator; they’re not the star attraction and won’t be until they are rethought. The whole notion of what an arcade is really needs to change to survive, with far more of a focus on social gaming that goes beyond anonymous rows of linked racing games. My ATM does more to customize the experience for me than any arcade game I’ve ever played.
One quote illustrates the challenge that the high-definition home theater poses:
[I]t’s now starting to be back to having an appeal, starting to see some of that impact back on the arcade-side where you can’t play in front of a 52-inch screen and have all of the very vibrant color and animation that’s part of it – you can’t just do that at home.
I’d say that the folks at Texas Instruments developing DLP chips would beg to differ.